diff --git a/patches/camera_patches.c b/patches/camera_patches.c index f8b47cb..1359bb1 100644 --- a/patches/camera_patches.c +++ b/patches/camera_patches.c @@ -1884,6 +1884,10 @@ bool get_analog_cam_active() { return analog_cam_active; } +void set_analog_cam_active(bool isActive) { + analog_cam_active = isActive; +} + // Calling this will avoid analog cam taking over for the following game loop. // E.g. using left stick inputs while in a deku flower taking priority over right stick. void skip_analog_cam_once() {