fix epona fixes

This commit is contained in:
LittleCube 2024-10-16 23:50:24 -04:00
parent 0f92410620
commit 1ba9c43f2e
1 changed files with 13 additions and 10 deletions

View File

@ -546,6 +546,9 @@ extern s16 sPictoPhotoBeingTaken;
extern void* gWorkBuffer;
u16 func_801A5100(void);
#define ON_EPONA (player->stateFlags1 & PLAYER_STATE1_800000)
#define EPONA_FIX_ACTIVE (no_bow_epona_fix && ON_EPONA)
// @recomp Patched to update status of extra buttons via set_extra_item_slot_status.
RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
@ -555,11 +558,11 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
if (ON_EPONA || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
// (non-minigame?)
if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
if (ON_EPONA && (player->currentMask == PLAYER_MASK_BLAST) &&
(gSaveContext.bButtonStatus == BTN_DISABLED)) {
// Riding Epona with blast mask?
restoreHudVisibility = true;
@ -611,7 +614,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
set_extra_item_slot_status(BTN_DISABLED);
} else {
// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
if (no_bow_epona_fix) {
if (EPONA_FIX_ACTIVE) {
if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
@ -624,7 +627,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
if (no_bow_epona_fix) {
if (EPONA_FIX_ACTIVE) {
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
} else {
@ -635,7 +638,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
}
// @recomp_use_export_var no_bow_epona_fix: If the B button does not contain a sword, don't disable the UI.
if (!no_bow_epona_fix || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI ||
if (!EPONA_FIX_ACTIVE || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI ||
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED) {
BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
@ -669,12 +672,12 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
set_extra_item_slot_status(BTN_DISABLED);
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
} else if (player->stateFlags1 & PLAYER_STATE1_800000) {
} else if (ON_EPONA) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
}
}
} else {
if (player->stateFlags1 & PLAYER_STATE1_800000) {
if (ON_EPONA) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
}
@ -692,7 +695,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
set_extra_item_slot_status(BTN_DISABLED);
} else {
// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
if (no_bow_epona_fix) {
if (EPONA_FIX_ACTIVE) {
if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
@ -706,7 +709,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
if (no_bow_epona_fix) {
if (EPONA_FIX_ACTIVE) {
gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
} else {
@ -753,7 +756,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
set_extra_item_slot_status(BTN_DISABLED);
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
} else if (player->stateFlags1 & PLAYER_STATE1_800000) {
} else if (ON_EPONA) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
}
}