fix epona fixes
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0f92410620
commit
1ba9c43f2e
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@ -546,6 +546,9 @@ extern s16 sPictoPhotoBeingTaken;
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extern void* gWorkBuffer;
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u16 func_801A5100(void);
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#define ON_EPONA (player->stateFlags1 & PLAYER_STATE1_800000)
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#define EPONA_FIX_ACTIVE (no_bow_epona_fix && ON_EPONA)
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// @recomp Patched to update status of extra buttons via set_extra_item_slot_status.
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RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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@ -555,11 +558,11 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
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if (ON_EPONA || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
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(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
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// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
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// (non-minigame?)
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if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
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if (ON_EPONA && (player->currentMask == PLAYER_MASK_BLAST) &&
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(gSaveContext.bButtonStatus == BTN_DISABLED)) {
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// Riding Epona with blast mask?
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restoreHudVisibility = true;
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@ -611,7 +614,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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set_extra_item_slot_status(BTN_DISABLED);
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} else {
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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if (no_bow_epona_fix) {
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if (EPONA_FIX_ACTIVE) {
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if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
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@ -624,7 +627,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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if (no_bow_epona_fix) {
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if (EPONA_FIX_ACTIVE) {
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gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
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} else {
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@ -635,7 +638,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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}
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// @recomp_use_export_var no_bow_epona_fix: If the B button does not contain a sword, don't disable the UI.
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if (!no_bow_epona_fix || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI ||
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if (!EPONA_FIX_ACTIVE || BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) < ITEM_SWORD_KOKIRI ||
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) > ITEM_SWORD_GILDED) {
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BUTTON_STATUS(EQUIP_SLOT_C_LEFT) = BTN_DISABLED;
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BUTTON_STATUS(EQUIP_SLOT_C_DOWN) = BTN_DISABLED;
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@ -669,12 +672,12 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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set_extra_item_slot_status(BTN_DISABLED);
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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} else if (player->stateFlags1 & PLAYER_STATE1_800000) {
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} else if (ON_EPONA) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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}
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}
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} else {
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if (player->stateFlags1 & PLAYER_STATE1_800000) {
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if (ON_EPONA) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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}
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@ -692,7 +695,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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set_extra_item_slot_status(BTN_DISABLED);
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} else {
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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if (no_bow_epona_fix) {
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if (EPONA_FIX_ACTIVE) {
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if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_BOW) {
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BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_BOW;
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_ENABLED;
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@ -706,7 +709,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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Interface_LoadItemIconImpl(play, EQUIP_SLOT_B);
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} else if (gSaveContext.save.saveInfo.inventory.items[SLOT_BOW] == ITEM_NONE) {
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// @recomp_use_export_var no_bow_epona_fix: Part of the no bow Epona fix.
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if (no_bow_epona_fix) {
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if (EPONA_FIX_ACTIVE) {
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gSaveContext.buttonStatus[EQUIP_SLOT_B] = BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B);
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BUTTON_STATUS(EQUIP_SLOT_B) = BTN_DISABLED;
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} else {
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@ -753,7 +756,7 @@ RECOMP_PATCH void Interface_UpdateButtonsPart1(PlayState* play) {
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BUTTON_STATUS(EQUIP_SLOT_C_RIGHT) = BTN_DISABLED;
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set_extra_item_slot_status(BTN_DISABLED);
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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} else if (player->stateFlags1 & PLAYER_STATE1_800000) {
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} else if (ON_EPONA) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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}
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}
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