CI: build on ubuntu-18.04 (#346)

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David Chavez 2024-06-16 21:38:23 +02:00 committed by GitHub
parent 19fcd9bf31
commit 1a6a3b3082
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6 changed files with 142 additions and 24 deletions

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@ -1,10 +1,10 @@
ARCH=$(uname -m)
LINUX_DEPLOY_ARCH=$(uname -m)
if [ "$ARCH" == "x86_64" ]; then
if [ "$ARCH" = "x86_64" ]; then
ARCH="x86_64"
LINUX_DEPLOY_ARCH="x86_64"
elif [ "$ARCH" == "aarch64" ]; then
elif [ "$ARCH" = "aarch64" ]; then
ARCH="arm_aarch64"
LINUX_DEPLOY_ARCH="aarch64"
else
@ -14,11 +14,13 @@ fi
curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-$LINUX_DEPLOY_ARCH.AppImage"
curl -sSfLO "https://github.com/linuxdeploy/linuxdeploy-plugin-gtk/raw/master/linuxdeploy-plugin-gtk.sh"
chmod a+x linuxdeploy*
mkdir -p AppDir/usr/bin
cp Zelda64Recompiled AppDir/usr/bin/
cp -r assets/ AppDir/usr/bin/
cp gamecontrollerdb.txt AppDir/usr/bin/
cp icons/512.png AppDir/Zelda64Recompiled.png
cp .github/linux/Zelda64Recompiled.desktop AppDir/
@ -34,4 +36,10 @@ echo 'else' >> AppDir/AppRun
echo ' cd "$this_dir"/usr/bin/' >> AppDir/AppRun
echo ' ./Zelda64Recompiled' >> AppDir/AppRun
echo 'fi' >> AppDir/AppRun
# Remove conflicting libraries
rm -rf AppDir/usr/lib/libgmodule*
rm -rf AppDir/usr/lib/gio/modules/*.so
rm -rf AppDir/usr/lib/libwayland*
./deploy/usr/bin/linuxdeploy-plugin-appimage --appdir=AppDir

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@ -10,6 +10,10 @@ on:
type: string
required: false
default: '2a2df89349ff25a3afb3a09617deb3a166efe2f3'
DXC_CHECKSUM:
type: string
required: false
default: '4e6f4e52989aca69739880b40b9f988357f15d10ca03284377b81f1502463ff5'
secrets:
ZRE_REPO_WITH_PAT:
required: true
@ -18,13 +22,90 @@ concurrency:
cancel-in-progress: true
jobs:
build-linux:
runs-on: ${{ matrix.arch == 'x64' && matrix.os || format('blaze/{0}', matrix.os) }}
runs-on: ${{ matrix.os }}
container:
image: dcvz/n64recomp:0.0.1-ubuntu-18.04
strategy:
matrix:
type: [ Debug, Release ]
os: [ ubuntu-22.04 ]
arch: [ x64, arm64 ]
name: ${{ matrix.os }} (${{ matrix.arch }}, ${{ matrix.type }})
name: ubuntu-18.04 (x64, ${{ matrix.type }})
steps:
- name: Checkout
uses: actions/checkout@v3
with:
ref: ${{ github.event.pull_request.head.sha || github.ref }}
submodules: recursive
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2.11
with:
key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-x64-${{ inputs.N64RECOMP_COMMIT }}
- name: Prepare Build
run: |-
git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
unzip zre/files.zip > /dev/null 2>&1
- name: Build N64Recomp & RSPRecomp
run: |
git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
cd N64RecompSource
git checkout ${{ inputs.N64RECOMP_COMMIT }}
git submodule update --init --recursive
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
# Build N64Recomp & RSPRecomp
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Release --target N64Recomp -j $(nproc)
cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
# Copy N64Recomp & RSPRecomp to root directory
cp cmake-build/N64Recomp ..
cp cmake-build/RSPRecomp ..
- name: Run N64Recomp & RSPRecomp
run: |
./N64Recomp us.rev1.toml
./RSPRecomp aspMain.us.rev1.toml
./RSPRecomp njpgdspMain.us.rev1.toml
- name: Hotpatch DXC into RT64's contrib
run: |
# check if dxc was updated before we replace it, to detect changes
echo ${{ inputs.DXC_CHECKSUM }} ./lib/rt64/src/contrib/dxc/bin/x64/dxc | sha256sum --status -c -
cp -v /usr/local/lib/libdxcompiler.so ./lib/rt64/src/contrib/dxc/lib/x64/libdxcompiler.so
cp -v /usr/local/bin/dxc ./lib/rt64/src/contrib/dxc/bin/x64/dxc
- name: Build ZeldaRecomp
run: |-
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-17 -DCMAKE_C_COMPILER=clang-17 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DPATCHES_C_COMPILER=clang-17 -DPATCHES_LD=ld.lld-17 -DPATCHES_OBJCOPY=llvm-objcopy-17
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
- name: Prepare Archive
run: |
mv cmake-build/Zelda64Recompiled Zelda64Recompiled
rm -rf assets/scss
tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v3
with:
name: Zelda64Recompiled-${{ runner.os }}-X64-${{ matrix.type }}
path: Zelda64Recompiled.tar.gz
- name: Build AppImage
run: |-
./.github/linux/appimage.sh
- name: Zelda64Recomp AppImage
uses: actions/upload-artifact@v3
with:
name: Zelda64Recompiled-AppImage-X64-${{ matrix.type }}
path: Zelda64Recompiled-*.AppImage
build-linux-arm64:
runs-on: ${{ format('blaze/{0}', matrix.os) }}
strategy:
matrix:
type: [ Debug, Release ]
os: [ ubuntu-22.04 ]
name: ${{ matrix.os }} (arm64, ${{ matrix.type }})
steps:
- name: Checkout
uses: actions/checkout@v4
@ -34,7 +115,7 @@ jobs:
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-${{ matrix.arch }}
key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-arm64-${{ inputs.N64RECOMP_COMMIT }}
- name: Install Linux Dependencies
run: |
sudo apt-get update
@ -52,7 +133,7 @@ jobs:
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
sudo cp -av /usr/local/lib/libSDL* /lib/aarch64-linux-gnu/
echo ::endgroup::
- name: Prepare Build
run: |-
@ -93,18 +174,18 @@ jobs:
run: |
mv cmake-build/Zelda64Recompiled Zelda64Recompiled
rm -rf assets/scss
tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/
tar -czf Zelda64Recompiled.tar.gz Zelda64Recompiled assets/ gamecontrollerdb.txt
- name: Archive Zelda64Recomp
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-${{ runner.os }}-${{ runner.arch }}-${{ matrix.type }}
name: Zelda64Recompiled-${{ runner.os }}-ARM64-${{ matrix.type }}
path: Zelda64Recompiled.tar.gz
- name: Prepare AppImage
run: ./.github/linux/appimage.sh
- name: Zelda64Recomp AppImage
uses: actions/upload-artifact@v4
with:
name: Zelda64Recompiled-AppImage-${{ runner.arch }}-${{ matrix.type }}
name: Zelda64Recompiled-AppImage-ARM64-${{ matrix.type }}
path: Zelda64Recompiled-*.AppImage
build-windows:
runs-on: windows-latest
@ -186,3 +267,4 @@ jobs:
dxil.dll
SDL2.dll
assets/
gamecontrollerdb.txt

3
.gitignore vendored
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@ -58,3 +58,6 @@ node_modules/
# Recompiler Linux binary
N64Recomp
.DS_Store
# Controller mappings file
gamecontrollerdb.txt

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@ -80,8 +80,20 @@ target_sources(PatchesLib PRIVATE
set_source_files_properties(${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing)
# Build patches elf
if(NOT DEFINED PATCHES_C_COMPILER)
set(PATCHES_C_COMPILER clang)
endif()
if(NOT DEFINED PATCHES_LD)
set(PATCHES_LD ld.lld)
endif()
if(NOT DEFINED PATCHES_OBJCOPY)
set(PATCHES_OBJCOPY llvm-objcopy)
endif()
add_custom_target(PatchesBin
COMMAND make
COMMAND ${CMAKE_COMMAND} -E env CC=${PATCHES_C_COMPILER} LD=${PATCHES_LD} OBJCOPY=${PATCHES_OBJCOPY} make
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/patches
BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.bin
)
@ -103,8 +115,19 @@ add_custom_command(OUTPUT
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin
)
# Download controller db file for controller support via SDL2
set(GAMECONTROLLERDB_COMMIT "b1e4090b3d4266e55feb0793efa35792e05faf66")
set(GAMECONTROLLERDB_URL "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/${GAMECONTROLLERDB_COMMIT}/gamecontrollerdb.txt")
file(DOWNLOAD ${GAMECONTROLLERDB_URL} ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt
TLS_VERIFY ON)
add_custom_target(DownloadGameControllerDB
DEPENDS ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt)
# Main executable
add_executable(Zelda64Recompiled)
add_dependencies(Zelda64Recompiled DownloadGameControllerDB)
# Generate mm_shader_cache.c from the MM shader cache if it exists
if (EXISTS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin)
@ -184,7 +207,7 @@ if (WIN32)
if (DEFINED ENV{SDL2_VERSION})
set(SDL2_VERSION $ENV{SDL2_VERSION})
else()
set(SDL2_VERSION "2.28.5")
set(SDL2_VERSION "2.30.3")
endif()
# Fetch SDL2 on windows
@ -288,15 +311,12 @@ if (${WIN32})
set (DXC "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc.exe")
add_compile_definitions(NOMINMAX)
else()
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
if (APPLE)
set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
else()
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
endif()
else()
if (APPLE)
# Apple's binary is universal, so it'll work on both x86_64 and arm64
set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-macos")
else()
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
else()
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-linux")
endif()
@ -304,7 +324,7 @@ else()
endif()
build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
build_pixel_shader (Zelda64Recompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
build_pixel_shader(Zelda64Recompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
target_sources(Zelda64Recompiled PRIVATE ${SOURCES})

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@ -1,8 +1,8 @@
TARGET = patches.elf
CC := clang
LD := ld.lld
OBJCOPY := llvm-objcopy
CC ?= clang
LD ?= ld.lld
OBJCOPY ?= llvm-objcopy
CFLAGS := -target mips -mips2 -mabi=32 -O2 -G0 -mno-abicalls -mno-odd-spreg -mno-check-zero-division \
-fomit-frame-pointer -ffast-math -fno-unsafe-math-optimizations -fno-builtin-memset \

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@ -373,6 +373,11 @@ int main(int argc, char** argv) {
SDL_InitSubSystem(SDL_INIT_AUDIO);
reset_audio(48000);
// Source controller mappings file
if (SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt") < 0) {
fprintf(stderr, "Failed to load controller mappings: %s\n", SDL_GetError());
}
// Register supported games and patches
for (const auto& game : supported_games) {
recomp::register_game(game);