WIP autosave functionality

This commit is contained in:
Mr-Wiseguy 2024-05-01 04:06:53 -04:00
parent 1ef8656a93
commit 11012cdfc6
10 changed files with 400 additions and 4 deletions

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#include "patches.h"
#include "play_patches.h"
#include "z64save.h"
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
#define SAVE_TYPE_AUTOSAVE 2
void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages);
void do_autosave(SramContext* sramCtx) {
s32 fileNum = gSaveContext.fileNum;
gSaveContext.save.isOwlSave = SAVE_TYPE_AUTOSAVE;
gSaveContext.save.saveInfo.checksum = 0;
gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
// Copy the saved parts of the global save context into the sram saving buffer.
Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
// Synchronously save into the owl save slot and the backup owl save slot.
Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]);
Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2 + 1]);
}
// @recomp Do not clear the save if the save was an autosave.
void func_80147314(SramContext* sramCtx, s32 fileNum) {
s32 save_type = gSaveContext.save.isOwlSave;
gSaveContext.save.isOwlSave = false;
// @recomp Check if this owl save was actually an autosave and don't clear it if so.
if (save_type != SAVE_TYPE_AUTOSAVE) {
gSaveContext.save.saveInfo.playerData.newf[0] = '\0';
gSaveContext.save.saveInfo.playerData.newf[1] = '\0';
gSaveContext.save.saveInfo.playerData.newf[2] = '\0';
gSaveContext.save.saveInfo.playerData.newf[3] = '\0';
gSaveContext.save.saveInfo.playerData.newf[4] = '\0';
gSaveContext.save.saveInfo.playerData.newf[5] = '\0';
gSaveContext.save.saveInfo.checksum = 0;
gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]);
//! Note: should be `gFlashOwlSaveNumPages[fileNum * 2 + 1]`?
Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2]);
gSaveContext.save.isOwlSave = true;
gSaveContext.save.saveInfo.playerData.newf[0] = 'Z';
gSaveContext.save.saveInfo.playerData.newf[1] = 'E';
gSaveContext.save.saveInfo.playerData.newf[2] = 'L';
gSaveContext.save.saveInfo.playerData.newf[3] = 'D';
gSaveContext.save.saveInfo.playerData.newf[4] = 'A';
gSaveContext.save.saveInfo.playerData.newf[5] = '3';
}
}
extern u16 D_801F6AF0;
extern u8 D_801F6AF2;
// @recomp Patched to tag autosaves as owl saves so that the modified version of func_80147314 still clears them.
void Sram_EraseSave(FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum) {
FileSelectState* fileSelect = fileSelect2;
s32 pad;
if (gSaveContext.flashSaveAvailable) {
if (fileSelect->isOwlSave[fileNum + 2]) {
// @recomp Override the save type to a regular owl save.
fileSelect->isOwlSave[fileNum + 2] = true;
func_80147314(sramCtx, fileNum);
fileSelect->isOwlSave[fileNum + 2] = false;
}
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save));
}
gSaveContext.save.time = D_801F6AF0;
gSaveContext.flashSaveAvailable = D_801F6AF2;
}
SaveContext prev_save_ctx;
int bcmp_recomp(void* __s1, void* __s2, int __n);
#define SAVE_COMPARE_MEMBER(ctx1, ctx2, member) \
if ((ctx1)->member != ((ctx2)->member)) { \
return true; \
}
#define SAVE_COMPARE_MEMBER_ARRAY(ctx1, ctx2, member) \
if (bcmp_recomp(&(ctx1)->member, &(ctx2)->member, sizeof((ctx1)->member))) { \
recomp_printf(#member " differed\n"); \
return true; \
}
bool autosave_compare_saves(SaveContext* a, SaveContext* b) {
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.healthCapacity);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.isMagicAcquired);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.isDoubleMagicAcquired);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.doubleDefense);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.playerData.owlActivationFlags);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.items);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.upgrades);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.questItems);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.dungeonItems);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.dungeonKeys);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.inventory.strayFairies);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.permanentSceneFlags);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.dekuPlaygroundHighScores);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scenesVisible);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.stolenItems);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.highScores);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.weekEventReg);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.regionsVisited);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.worldMapCloudVisibility);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scarecrowSpawnSongSet);
SAVE_COMPARE_MEMBER_ARRAY(a, b, save.saveInfo.scarecrowSpawnSong);
// SAVE_COMPARE_MEMBER_ARRAY(a, b, eventInf);
return false;
}
Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
s16 r, s16 g, s16 b, s16 a);
#define MIN_FRAMES_SINCE_CHANGED 10
OSTime last_autosave_time = 0;
int frames_since_save_changed = 0;
int autosave_icon_counter = 0;
#define AUTOSAVE_ICON_FADE_OUT_FRAMES 5
#define AUTOSAVE_ICON_FADE_IN_FRAMES 5
#define AUTOSAVE_ICON_SHOW_FRAMES 30
#define AUTOSAVE_ICON_TOTAL_FRAMES (AUTOSAVE_ICON_FADE_IN_FRAMES + AUTOSAVE_ICON_SHOW_FRAMES + AUTOSAVE_ICON_FADE_OUT_FRAMES)
#define AUTOSAVE_ICON_WIDTH 24
#define AUTOSAVE_ICON_HEIGHT 16
#define AUTOSAVE_ICON_DRAW_WIDTH (AUTOSAVE_ICON_WIDTH * 3 / 4)
#define AUTOSAVE_ICON_DRAW_HEIGHT (AUTOSAVE_ICON_HEIGHT * 3 / 4)
#define AUTOSAVE_ICON_X (SCREEN_WIDTH - AUTOSAVE_ICON_DRAW_WIDTH - 4)
#define AUTOSAVE_ICON_Y (SCREEN_HEIGHT - AUTOSAVE_ICON_DRAW_HEIGHT - 4)
INCBIN(autosave_icon, "autosave.rgba32.bin");
Gfx* GfxEx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
s16 r, s16 g, s16 b, s16 a, u16 origin) {
s16 dropShadowAlpha = a;
if (a > 100) {
dropShadowAlpha = 100;
}
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha);
gEXTextureRectangle(gfx++, origin, origin, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
(rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, r, g, b, a);
gEXTextureRectangle(gfx++, origin, origin, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return gfx;
}
void draw_autosave_icon(PlayState* play) {
s32 alpha = 0;
if (autosave_icon_counter > (AUTOSAVE_ICON_SHOW_FRAMES + AUTOSAVE_ICON_FADE_OUT_FRAMES)) {
alpha = (255 * (AUTOSAVE_ICON_FADE_IN_FRAMES - (autosave_icon_counter - AUTOSAVE_ICON_SHOW_FRAMES - AUTOSAVE_ICON_FADE_OUT_FRAMES))) / AUTOSAVE_ICON_FADE_IN_FRAMES;
}
else if (autosave_icon_counter > AUTOSAVE_ICON_FADE_OUT_FRAMES) {
alpha = 255;
}
else if (autosave_icon_counter > 0) {
alpha = (255 * autosave_icon_counter) / AUTOSAVE_ICON_FADE_OUT_FRAMES;
}
if (autosave_icon_counter > 0) {
autosave_icon_counter--;
}
if (alpha != 0) {
OPEN_DISPS(play->state.gfxCtx);
gEXForceUpscale2D(OVERLAY_DISP++, 1);
gDPLoadTextureBlock(OVERLAY_DISP++, autosave_icon, G_IM_FMT_RGBA, G_IM_SIZ_32b, AUTOSAVE_ICON_WIDTH, AUTOSAVE_ICON_HEIGHT, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
OVERLAY_DISP = GfxEx_DrawRect_DropShadow(OVERLAY_DISP, AUTOSAVE_ICON_X - SCREEN_WIDTH, AUTOSAVE_ICON_Y, AUTOSAVE_ICON_DRAW_WIDTH, AUTOSAVE_ICON_DRAW_HEIGHT,
(s32)(1024.0f * AUTOSAVE_ICON_WIDTH / AUTOSAVE_ICON_DRAW_WIDTH), (s32)(1024.0f * AUTOSAVE_ICON_HEIGHT / AUTOSAVE_ICON_DRAW_HEIGHT),
255, 255, 255, alpha, G_EX_ORIGIN_RIGHT);
gEXForceUpscale2D(OVERLAY_DISP++, 0);
CLOSE_DISPS(play->state.gfxCtx);
}
}
void show_autosave_icon() {
autosave_icon_counter = AUTOSAVE_ICON_TOTAL_FRAMES;
}
s32 recomp_autosave_enabled() {
return 1;
}
u32 recomp_autosave_interval() {
return 2 * 60 * 1000;
}
void autosave_post_play_update(PlayState* play) {
if (recomp_autosave_enabled()) {
if (autosave_compare_saves(&gSaveContext, &prev_save_ctx)) {
frames_since_save_changed = 0;
Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
}
else {
frames_since_save_changed++;
}
OSTime time_now = osGetTime();
// Check if enough time has passed since the previous autosave to create a new one.
if (OS_CYCLES_TO_USEC(time_now - last_autosave_time) > (1000 * recomp_autosave_interval())) {
// Check the following conditions:
// * The UI is in a normal state.
// * Time is passing.
// * No message is on screen.
// * The game is not paused.
// * No cutscene is running.
// * The game is not in cutscene mode.
if (gSaveContext.hudVisibility == HUD_VISIBILITY_ALL &&
R_TIME_SPEED != 0 &&
!Environment_IsTimeStopped() &&
play->msgCtx.msgMode == MSGMODE_NONE &&
play->pauseCtx.state == PAUSE_STATE_OFF &&
gSaveContext.save.cutsceneIndex < 0xFFF0 &&
!Play_InCsMode(play)
) {
last_autosave_time = time_now;
do_autosave(&play->sramCtx);
show_autosave_icon();
}
}
}
else {
// Update the last autosave time to the current time to prevent autosaving immediately if autosaves are turned back on.
last_autosave_time = osGetTime();
}
}
void autosave_init() {
last_autosave_time = osGetTime();
Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
}
extern s32 gFlashSaveSizes[];
extern u16 D_801C6A58[];
#define CHECK_NEWF(newf) \
((newf)[0] != 'Z' || (newf)[1] != 'E' || (newf)[2] != 'L' || (newf)[3] != 'D' || (newf)[4] != 'A' || \
(newf)[5] != '3')
// @recomp Patched to change the entrance for autosaves and initialize autosaves.
void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
s32 i;
s32 pad;
s32 phi_t1;
s32 pad1;
s32 fileNum;
if (gSaveContext.flashSaveAvailable) {
bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
if (gSaveContext.fileNum == 0xFF) {
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[0], gFlashSaveNumPages[0]);
} else if (fileSelect->isOwlSave[gSaveContext.fileNum + 2]) {
phi_t1 = gSaveContext.fileNum + 2;
phi_t1 *= 2;
if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) {
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1],
gFlashSaveNumPages[phi_t1 + 1]);
}
} else {
phi_t1 = gSaveContext.fileNum;
phi_t1 *= 2;
if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1], gFlashSaveNumPages[phi_t1]) != 0) {
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1],
gFlashSaveNumPages[phi_t1 + 1]);
}
}
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]);
if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf)) {
SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[phi_t1 + 1], gFlashSaveNumPages[phi_t1 + 1]);
Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, gFlashSaveSizes[phi_t1]);
}
}
gSaveContext.save.saveInfo.playerData.magicLevel = 0;
if (!gSaveContext.save.isOwlSave) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) {
gSaveContext.eventInf[i] = 0;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
}
for (i = 0; i < TIMER_ID_MAX; i++) {
gSaveContext.timerStates[i] = TIMER_STATE_OFF;
gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerStartOsTimes[i] = 0;
gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
gSaveContext.timerPausedOsTimes[i] = 0;
}
if (gSaveContext.save.isFirstCycle) {
gSaveContext.save.entrance = ENTRANCE(SOUTH_CLOCK_TOWN, 0);
gSaveContext.save.day = 0;
gSaveContext.save.time = CLOCK_TIME(6, 0) - 1;
} else {
gSaveContext.save.entrance = ENTRANCE(CUTSCENE, 0);
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
}
}
// @recomp Handle autosaves.
else if (gSaveContext.save.isOwlSave == SAVE_TYPE_AUTOSAVE) {
gSaveContext.save.entrance = ENTRANCE(SOUTH_CLOCK_TOWN, 0);
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
}
if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) {
Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong,
sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong));
for (i = 0; i != ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) {}
}
fileNum = gSaveContext.fileNum;
func_80147314(sramCtx, fileNum);
}
else {
gSaveContext.save.entrance = D_801C6A58[(void)0, gSaveContext.save.owlWarpId];
if ((gSaveContext.save.entrance == ENTRANCE(SOUTHERN_SWAMP_POISONED, 10)) &&
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE)) {
gSaveContext.save.entrance = ENTRANCE(SOUTHERN_SWAMP_CLEARED, 10);
} else if ((gSaveContext.save.entrance == ENTRANCE(MOUNTAIN_VILLAGE_WINTER, 8)) &&
CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_SNOWHEAD_TEMPLE)) {
gSaveContext.save.entrance = ENTRANCE(MOUNTAIN_VILLAGE_SPRING, 8);
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
}
if (gSaveContext.save.saveInfo.scarecrowSpawnSongSet) {
Lib_MemCpy(gScarecrowSpawnSongPtr, gSaveContext.save.saveInfo.scarecrowSpawnSong,
sizeof(gSaveContext.save.saveInfo.scarecrowSpawnSong));
for (i = 0; i != ARRAY_COUNT(gSaveContext.save.saveInfo.scarecrowSpawnSong); i++) {}
}
fileNum = gSaveContext.fileNum;
func_80147314(sramCtx, fileNum);
}
// @recomp Initialize the autosave state tracking.
autosave_init();
}

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@ -2085,8 +2085,6 @@ Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth,
s16 r, s16 g, s16 b, s16 a); s16 r, s16 g, s16 b, s16 a);
void draw_dpad(PlayState* play) { void draw_dpad(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
OPEN_DISPS(play->state.gfxCtx); OPEN_DISPS(play->state.gfxCtx);
gEXForceUpscale2D(OVERLAY_DISP++, 1); gEXForceUpscale2D(OVERLAY_DISP++, 1);

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@ -9,6 +9,7 @@
#define osFlashWriteArray osFlashWriteArray_recomp #define osFlashWriteArray osFlashWriteArray_recomp
#define osFlashWriteBuffer osFlashWriteBuffer_recomp #define osFlashWriteBuffer osFlashWriteBuffer_recomp
#define osWritebackDCache osWritebackDCache_recomp #define osWritebackDCache osWritebackDCache_recomp
#define osGetTime osGetTime_recomp
#define osContStartReadData osContStartReadData_recomp #define osContStartReadData osContStartReadData_recomp
#define osContGetReadData osContGetReadData_recomp #define osContGetReadData osContGetReadData_recomp
@ -91,6 +92,7 @@ void clear_camera_skipped();
void edit_billboard_groups(PlayState* play); void edit_billboard_groups(PlayState* play);
bool camera_was_skipped(); bool camera_was_skipped();
void room_load_hook(PlayState* play, Room* room); void room_load_hook(PlayState* play, Room* room);
void draw_autosave_icon(PlayState* play);
void recomp_crash(const char* err); void recomp_crash(const char* err);

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@ -33,6 +33,7 @@ void Play_Main(GameState* thisx) {
camera_pre_play_update(this); camera_pre_play_update(this);
Play_Update(this); Play_Update(this);
camera_post_play_update(this); camera_post_play_update(this);
autosave_post_play_update(this);
this->state.gfxCtx = gfxCtx; this->state.gfxCtx = gfxCtx;
} }

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@ -7,5 +7,6 @@ void debug_play_update(PlayState* play);
void camera_pre_play_update(PlayState* play); void camera_pre_play_update(PlayState* play);
void camera_post_play_update(PlayState* play); void camera_post_play_update(PlayState* play);
void matrix_play_update(PlayState* play); void matrix_play_update(PlayState* play);
void autosave_post_play_update(PlayState* play);
#endif #endif

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@ -47,3 +47,5 @@ osContGetReadData_recomp = 0x8F000074;
osContStartQuery_recomp = 0x8F000078; osContStartQuery_recomp = 0x8F000078;
osContGetQuery_recomp = 0x8F00007C; osContGetQuery_recomp = 0x8F00007C;
recomp_get_mouse_deltas = 0x8F000080; recomp_get_mouse_deltas = 0x8F000080;
bcmp_recomp = 0x8F000084;
osGetTime_recomp = 0x8F000088;

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@ -486,10 +486,11 @@ void Interface_Draw(PlayState* play) {
Magic_DrawMeter(play); Magic_DrawMeter(play);
// @recomp Draw the D-Pad and its item icons // @recomp Draw the D-Pad and its item icons as well as the autosave icon if the game is unpaused.
if (pauseCtx->state != PAUSE_STATE_MAIN) { if (pauseCtx->state != PAUSE_STATE_MAIN) {
draw_dpad(play); draw_dpad(play);
draw_dpad_icons(play); draw_dpad_icons(play);
draw_autosave_icon(play);
} }
// @recomp Right align and shift right/down for minimap // @recomp Right align and shift right/down for minimap

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@ -107,7 +107,6 @@ void saving_thread_func(RDRAM_ARG1) {
// If an action came through that affected the save file, save the updated contents. // If an action came through that affected the save file, save the updated contents.
if (save_buffer_updated) { if (save_buffer_updated) {
printf("Writing updated save buffer to disk\n");
update_save_file(); update_save_file();
} }
} }