diff --git a/lib/rt64 b/lib/rt64 index 88c618c..6de3939 160000 --- a/lib/rt64 +++ b/lib/rt64 @@ -1 +1 @@ -Subproject commit 88c618c1f8d8089f94e78537e49e0d77798fc0be +Subproject commit 6de3939913f788524e3bd820b34014955f779118 diff --git a/src/main/rt64_render_context.cpp b/src/main/rt64_render_context.cpp index 8d5c735..7f72e8e 100644 --- a/src/main/rt64_render_context.cpp +++ b/src/main/rt64_render_context.cpp @@ -398,13 +398,7 @@ float zelda64::renderer::RT64Context::get_resolution_scale() const { } void zelda64::renderer::RT64Context::load_shader_cache(std::span cache_binary) { - // TODO figure out how to avoid a copy here. - std::istringstream cache_stream{std::string{cache_binary.data(), cache_binary.size()}}; - - if (!app->rasterShaderCache->loadOfflineList(cache_stream)) { - printf("Failed to preload shader cache!\n"); - assert(false); - } + // Deprecated. } RT64::UserConfiguration::Antialiasing zelda64::renderer::RT64MaxMSAA() {