CI: Match SDL across platforms and centralize versions (#383)
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@ -1,6 +1,15 @@
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name: validate
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on:
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workflow_call:
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inputs:
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SDL2_VERSION:
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type: string
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required: false
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default: '2.28.5'
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N64RECOMP_COMMIT:
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type: string
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required: false
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default: '2a2df89349ff25a3afb3a09617deb3a166efe2f3'
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secrets:
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ZRE_REPO_WITH_PAT:
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required: true
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@ -37,9 +46,9 @@ jobs:
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# Enable ccache
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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wget https://github.com/libsdl-org/SDL/releases/download/release-2.26.1/SDL2-2.26.1.tar.gz
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tar -xzf SDL2-2.26.1.tar.gz
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cd SDL2-2.26.1
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wget https://github.com/libsdl-org/SDL/releases/download/release-${{ inputs.SDL2_VERSION }}/SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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tar -xzf SDL2-${{ inputs.SDL2_VERSION }}.tar.gz
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cd SDL2-${{ inputs.SDL2_VERSION }}
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./configure
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make -j 10
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sudo make install
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@ -54,7 +63,7 @@ jobs:
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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cd N64RecompSource
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git checkout 2a2df89349ff25a3afb3a09617deb3a166efe2f3
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git checkout ${{ inputs.N64RECOMP_COMMIT }}
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git submodule update --init --recursive
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# enable ccache
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@ -128,7 +137,7 @@ jobs:
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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cd N64RecompSource
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git checkout 2a2df89349ff25a3afb3a09617deb3a166efe2f3
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git checkout ${{ inputs.N64RECOMP_COMMIT }}
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git submodule update --init --recursive
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# enable ccache
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@ -158,6 +167,8 @@ jobs:
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
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env:
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SDL2_VERSION: ${{ inputs.SDL2_VERSION }}
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- name: Prepare Archive
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run: |
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Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
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@ -179,11 +179,17 @@ endif()
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if (WIN32)
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include(FetchContent)
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if (DEFINED ENV{SDL2_VERSION})
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set(SDL2_VERSION $ENV{SDL2_VERSION})
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else()
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set(SDL2_VERSION "2.28.5")
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endif()
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# Fetch SDL2 on windows
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FetchContent_Declare(
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sdl2
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URL https://github.com/libsdl-org/SDL/releases/download/release-2.28.5/SDL2-devel-2.28.5-VC.zip
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URL_HASH MD5=d8173db078e54040c666f411c5a6afff
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URL https://github.com/libsdl-org/SDL/releases/download/release-${SDL2_VERSION}/SDL2-devel-${SDL2_VERSION}-VC.zip
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)
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FetchContent_MakeAvailable(sdl2)
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target_include_directories(Zelda64Recompiled PRIVATE
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