use deletes instead of resets
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@ -740,11 +740,11 @@ RECOMP_PATCH void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) {
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}
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bool loading_resets_owl_save = true;
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bool loading_deletes_owl_save = true;
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RECOMP_EXPORT void recomp_set_loading_resets_owl_save(bool new_val)
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RECOMP_EXPORT void recomp_set_loading_deletes_owl_save(bool new_val)
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{
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loading_resets_owl_save = new_val;
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loading_deletes_owl_save = new_val;
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}
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RECOMP_DECLARE_EVENT(recomp_on_owl_update(ObjWarpstone* this, PlayState* play));
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@ -766,7 +766,7 @@ RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
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recomp_on_owl_save(this, play);
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Audio_PlaySfx_MessageDecide();
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// @recomp Only use normal owl save if flag is set.
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if (loading_resets_owl_save) {
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if (loading_deletes_owl_save) {
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play->msgCtx.msgMode = MSGMODE_OWL_SAVE_0;
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} else {
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Message_CloseTextbox(play);
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@ -786,7 +786,7 @@ RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
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}
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// @recomp Skip the text talking about the save being deleted on load, if autosave is enabled.
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if (recomp_autosave_enabled() || !loading_resets_owl_save) {
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if (recomp_autosave_enabled() || !loading_deletes_owl_save) {
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if (this->isTalking && play->msgCtx.currentTextId == 0xC01 && play->msgCtx.msgBufPos == 269) {
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play->msgCtx.msgBufPos = 530;
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}
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