use deletes instead of resets

This commit is contained in:
LittleCube 2024-09-28 19:03:08 -04:00
parent bf4b4bd713
commit 0c712ba318
1 changed files with 5 additions and 5 deletions

View File

@ -740,11 +740,11 @@ RECOMP_PATCH void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) {
} }
bool loading_resets_owl_save = true; bool loading_deletes_owl_save = true;
RECOMP_EXPORT void recomp_set_loading_resets_owl_save(bool new_val) RECOMP_EXPORT void recomp_set_loading_deletes_owl_save(bool new_val)
{ {
loading_resets_owl_save = new_val; loading_deletes_owl_save = new_val;
} }
RECOMP_DECLARE_EVENT(recomp_on_owl_update(ObjWarpstone* this, PlayState* play)); RECOMP_DECLARE_EVENT(recomp_on_owl_update(ObjWarpstone* this, PlayState* play));
@ -766,7 +766,7 @@ RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
recomp_on_owl_save(this, play); recomp_on_owl_save(this, play);
Audio_PlaySfx_MessageDecide(); Audio_PlaySfx_MessageDecide();
// @recomp Only use normal owl save if flag is set. // @recomp Only use normal owl save if flag is set.
if (loading_resets_owl_save) { if (loading_deletes_owl_save) {
play->msgCtx.msgMode = MSGMODE_OWL_SAVE_0; play->msgCtx.msgMode = MSGMODE_OWL_SAVE_0;
} else { } else {
Message_CloseTextbox(play); Message_CloseTextbox(play);
@ -786,7 +786,7 @@ RECOMP_PATCH void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
} }
// @recomp Skip the text talking about the save being deleted on load, if autosave is enabled. // @recomp Skip the text talking about the save being deleted on load, if autosave is enabled.
if (recomp_autosave_enabled() || !loading_resets_owl_save) { if (recomp_autosave_enabled() || !loading_deletes_owl_save) {
if (this->isTalking && play->msgCtx.currentTextId == 0xC01 && play->msgCtx.msgBufPos == 269) { if (this->isTalking && play->msgCtx.currentTextId == 0xC01 && play->msgCtx.msgBufPos == 269) {
play->msgCtx.msgBufPos = 530; play->msgCtx.msgBufPos = 530;
} }