rename/reorder inputs
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@ -13,26 +13,26 @@ namespace recomp {
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// x-macros to build input enums and arrays.
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// First parameter is the enum name, second parameter is the bit field for the input (or 0 if there is no associated one), third is the readable name.
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#define DEFINE_N64_BUTTON_INPUTS() \
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DEFINE_INPUT(A, 0x8000, "A Button") \
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DEFINE_INPUT(B, 0x4000, "B Button") \
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DEFINE_INPUT(Z, 0x2000, "Z Button") \
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DEFINE_INPUT(START, 0x1000, "Start Button") \
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DEFINE_INPUT(DPAD_UP, 0x0800, "Dpad Up") \
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DEFINE_INPUT(DPAD_DOWN, 0x0400, "Dpad Down") \
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DEFINE_INPUT(DPAD_LEFT, 0x0200, "Dpad Left") \
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DEFINE_INPUT(DPAD_RIGHT, 0x0100, "Dpad Right") \
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DEFINE_INPUT(L, 0x0020, "L Button") \
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DEFINE_INPUT(R, 0x0010, "R Button") \
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DEFINE_INPUT(C_UP, 0x0008, "C Up") \
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DEFINE_INPUT(C_DOWN, 0x0004, "C Down") \
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DEFINE_INPUT(C_LEFT, 0x0002, "C Left") \
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DEFINE_INPUT(C_RIGHT, 0x0001, "C Right")
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DEFINE_INPUT(A, 0x8000, "Action") \
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DEFINE_INPUT(B, 0x4000, "Attack/Cancel") \
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DEFINE_INPUT(Z, 0x2000, "Target") \
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DEFINE_INPUT(START, 0x1000, "Start") \
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DEFINE_INPUT(L, 0x0020, "Toggle map") \
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DEFINE_INPUT(R, 0x0010, "Shield") \
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DEFINE_INPUT(C_UP, 0x0008, "Look/Fairy") \
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DEFINE_INPUT(C_LEFT, 0x0002, "Item 1") \
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DEFINE_INPUT(C_DOWN, 0x0004, "Item 2") \
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DEFINE_INPUT(C_RIGHT, 0x0001, "Item 3") \
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DEFINE_INPUT(DPAD_UP, 0x0800, "Special Item 1") \
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DEFINE_INPUT(DPAD_RIGHT, 0x0100, "Special Item 2") \
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DEFINE_INPUT(DPAD_DOWN, 0x0400, "Special Item 3") \
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DEFINE_INPUT(DPAD_LEFT, 0x0200, "Special Item 4")
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#define DEFINE_N64_AXIS_INPUTS() \
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DEFINE_INPUT(X_AXIS_NEG, 0, "Analog Left") \
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DEFINE_INPUT(X_AXIS_POS, 0, "Analog Right") \
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DEFINE_INPUT(Y_AXIS_NEG, 0, "Analog Down") \
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DEFINE_INPUT(Y_AXIS_POS, 0, "Analog Up") \
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DEFINE_INPUT(Y_AXIS_POS, 0, "Up") \
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DEFINE_INPUT(Y_AXIS_NEG, 0, "Down") \
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DEFINE_INPUT(X_AXIS_NEG, 0, "Left") \
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DEFINE_INPUT(X_AXIS_POS, 0, "Right") \
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#define DEFINE_ALL_INPUTS() \
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DEFINE_N64_BUTTON_INPUTS() \
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