341 lines
12 KiB
C++
341 lines
12 KiB
C++
|
#include <thread>
|
||
|
#include <atomic>
|
||
|
#include <chrono>
|
||
|
#include <cinttypes>
|
||
|
#include <variant>
|
||
|
#include <unordered_map>
|
||
|
#include <utility>
|
||
|
#include <mutex>
|
||
|
#include <queue>
|
||
|
|
||
|
#include <Windows.h>
|
||
|
#include "SDL.h"
|
||
|
#include "blockingconcurrentqueue.h"
|
||
|
|
||
|
#include "ultra64.h"
|
||
|
#include "multilibultra.hpp"
|
||
|
#include "recomp.h"
|
||
|
#include "rsp.h"
|
||
|
|
||
|
struct SpTaskAction {
|
||
|
OSTask task;
|
||
|
};
|
||
|
|
||
|
struct SwapBuffersAction {
|
||
|
uint32_t origin;
|
||
|
};
|
||
|
|
||
|
using Action = std::variant<SpTaskAction, SwapBuffersAction>;
|
||
|
|
||
|
static struct {
|
||
|
struct {
|
||
|
std::thread thread;
|
||
|
PTR(OSMesgQueue) mq = NULLPTR;
|
||
|
PTR(void) current_buffer = NULLPTR;
|
||
|
PTR(void) next_buffer = NULLPTR;
|
||
|
OSMesg msg = (OSMesg)0;
|
||
|
int retrace_count = 1;
|
||
|
} vi;
|
||
|
struct {
|
||
|
std::thread thread;
|
||
|
PTR(OSMesgQueue) mq = NULLPTR;
|
||
|
OSMesg msg = (OSMesg)0;
|
||
|
} sp;
|
||
|
struct {
|
||
|
std::thread thread;
|
||
|
PTR(OSMesgQueue) mq = NULLPTR;
|
||
|
OSMesg msg = (OSMesg)0;
|
||
|
} dp;
|
||
|
struct {
|
||
|
std::thread thread;
|
||
|
PTR(OSMesgQueue) mq = NULLPTR;
|
||
|
OSMesg msg = (OSMesg)0;
|
||
|
} ai;
|
||
|
struct {
|
||
|
std::thread thread;
|
||
|
PTR(OSMesgQueue) mq = NULLPTR;
|
||
|
OSMesg msg = (OSMesg)0;
|
||
|
} si;
|
||
|
// The same message queue may be used for multiple events, so share a mutex for all of them
|
||
|
std::mutex message_mutex;
|
||
|
uint8_t* rdram;
|
||
|
moodycamel::BlockingConcurrentQueue<Action> action_queue{};
|
||
|
} events_context{};
|
||
|
|
||
|
extern "C" void osSetEventMesg(RDRAM_ARG OSEvent event_id, PTR(OSMesgQueue) mq_, OSMesg msg) {
|
||
|
OSMesgQueue* mq = TO_PTR(OSMesgQueue, mq_);
|
||
|
std::lock_guard lock{ events_context.message_mutex };
|
||
|
|
||
|
switch (event_id) {
|
||
|
case OS_EVENT_SP:
|
||
|
events_context.sp.msg = msg;
|
||
|
events_context.sp.mq = mq_;
|
||
|
break;
|
||
|
case OS_EVENT_DP:
|
||
|
events_context.dp.msg = msg;
|
||
|
events_context.dp.mq = mq_;
|
||
|
break;
|
||
|
case OS_EVENT_AI:
|
||
|
events_context.ai.msg = msg;
|
||
|
events_context.ai.mq = mq_;
|
||
|
break;
|
||
|
case OS_EVENT_SI:
|
||
|
events_context.si.msg = msg;
|
||
|
events_context.si.mq = mq_;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extern "C" void osViSetEvent(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, u32 retrace_count) {
|
||
|
std::lock_guard lock{ events_context.message_mutex };
|
||
|
events_context.vi.mq = mq_;
|
||
|
events_context.vi.msg = msg;
|
||
|
events_context.vi.retrace_count = retrace_count;
|
||
|
}
|
||
|
|
||
|
void vi_thread_func() {
|
||
|
using namespace std::chrono_literals;
|
||
|
|
||
|
uint64_t total_vis = 0;
|
||
|
int remaining_retraces = events_context.vi.retrace_count;
|
||
|
|
||
|
while (true) {
|
||
|
// Determine the next VI time (more accurate than adding 16ms each VI interrupt)
|
||
|
auto next = Multilibultra::get_start() + (total_vis * 1000000us) / (60 * Multilibultra::get_speed_multiplier());
|
||
|
//if (next > std::chrono::system_clock::now()) {
|
||
|
// printf("Sleeping for %" PRIu64 " us to get from %" PRIu64 " us to %" PRIu64 " us \n",
|
||
|
// (next - std::chrono::system_clock::now()) / 1us,
|
||
|
// (std::chrono::system_clock::now() - events_context.start) / 1us,
|
||
|
// (next - events_context.start) / 1us);
|
||
|
//} else {
|
||
|
// printf("No need to sleep\n");
|
||
|
//}
|
||
|
std::this_thread::sleep_until(next);
|
||
|
// Calculate how many VIs have passed
|
||
|
uint64_t new_total_vis = (Multilibultra::time_since_start() * (60 * Multilibultra::get_speed_multiplier()) / 1000ms) + 1;
|
||
|
if (new_total_vis > total_vis + 1) {
|
||
|
//printf("Skipped % " PRId64 " frames in VI interupt thread!\n", new_total_vis - total_vis - 1);
|
||
|
}
|
||
|
total_vis = new_total_vis;
|
||
|
|
||
|
remaining_retraces--;
|
||
|
|
||
|
{
|
||
|
std::lock_guard lock{ events_context.message_mutex };
|
||
|
uint8_t* rdram = events_context.rdram;
|
||
|
if (remaining_retraces == 0) {
|
||
|
remaining_retraces = events_context.vi.retrace_count;
|
||
|
|
||
|
if (events_context.vi.mq != NULLPTR) {
|
||
|
if (osSendMesg(PASS_RDRAM events_context.vi.mq, events_context.vi.msg, OS_MESG_NOBLOCK) == -1) {
|
||
|
//printf("Game skipped a VI frame!\n");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (events_context.ai.mq != NULLPTR) {
|
||
|
if (osSendMesg(PASS_RDRAM events_context.ai.mq, events_context.ai.msg, OS_MESG_NOBLOCK) == -1) {
|
||
|
//printf("Game skipped a AI frame!\n");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sp_complete() {
|
||
|
uint8_t* rdram = events_context.rdram;
|
||
|
std::lock_guard lock{ events_context.message_mutex };
|
||
|
osSendMesg(PASS_RDRAM events_context.sp.mq, events_context.sp.msg, OS_MESG_NOBLOCK);
|
||
|
}
|
||
|
|
||
|
void dp_complete() {
|
||
|
uint8_t* rdram = events_context.rdram;
|
||
|
std::lock_guard lock{ events_context.message_mutex };
|
||
|
osSendMesg(PASS_RDRAM events_context.dp.mq, events_context.dp.msg, OS_MESG_NOBLOCK);
|
||
|
}
|
||
|
|
||
|
void RT64Init(uint8_t* rom, uint8_t* rdram);
|
||
|
void RT64SendDL(uint8_t* rdram, const OSTask* task);
|
||
|
void RT64UpdateScreen(uint32_t vi_origin);
|
||
|
|
||
|
std::unordered_map<SDL_Scancode, int> button_map{
|
||
|
{ SDL_Scancode::SDL_SCANCODE_LEFT, 0x0002 }, // c left
|
||
|
{ SDL_Scancode::SDL_SCANCODE_RIGHT, 0x0001 }, // c right
|
||
|
{ SDL_Scancode::SDL_SCANCODE_UP, 0x0008 }, // c up
|
||
|
{ SDL_Scancode::SDL_SCANCODE_DOWN, 0x0004 }, // c down
|
||
|
{ SDL_Scancode::SDL_SCANCODE_RETURN, 0x1000 }, // start
|
||
|
{ SDL_Scancode::SDL_SCANCODE_SPACE, 0x8000 }, // a
|
||
|
{ SDL_Scancode::SDL_SCANCODE_LSHIFT, 0x4000 }, // b
|
||
|
{ SDL_Scancode::SDL_SCANCODE_Q, 0x2000 }, // z
|
||
|
{ SDL_Scancode::SDL_SCANCODE_E, 0x0020 }, // l
|
||
|
{ SDL_Scancode::SDL_SCANCODE_R, 0x0010 }, // r
|
||
|
{ SDL_Scancode::SDL_SCANCODE_J, 0x0200 }, // dpad left
|
||
|
{ SDL_Scancode::SDL_SCANCODE_L, 0x0100 }, // dpad right
|
||
|
{ SDL_Scancode::SDL_SCANCODE_I, 0x0800 }, // dpad up
|
||
|
{ SDL_Scancode::SDL_SCANCODE_K, 0x0400 }, // dpad down
|
||
|
};
|
||
|
|
||
|
extern int button;
|
||
|
extern int stick_x;
|
||
|
extern int stick_y;
|
||
|
|
||
|
int sdl_event_filter(void* userdata, SDL_Event* event) {
|
||
|
switch (event->type) {
|
||
|
case SDL_EventType::SDL_KEYUP:
|
||
|
case SDL_EventType::SDL_KEYDOWN:
|
||
|
{
|
||
|
const Uint8* key_states = SDL_GetKeyboardState(nullptr);
|
||
|
int new_button = 0;
|
||
|
|
||
|
for (const auto& mapping : button_map) {
|
||
|
if (key_states[mapping.first]) {
|
||
|
new_button |= mapping.second;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
button = new_button;
|
||
|
|
||
|
stick_x = 127 * (key_states[SDL_Scancode::SDL_SCANCODE_D] - key_states[SDL_Scancode::SDL_SCANCODE_A]);
|
||
|
stick_y = 127 * (key_states[SDL_Scancode::SDL_SCANCODE_W] - key_states[SDL_Scancode::SDL_SCANCODE_S]);
|
||
|
}
|
||
|
break;
|
||
|
case SDL_EventType::SDL_QUIT:
|
||
|
std::quick_exit(ERROR_SUCCESS);
|
||
|
break;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
uint8_t dmem[0x1000];
|
||
|
uint16_t rspReciprocals[512];
|
||
|
uint16_t rspInverseSquareRoots[512];
|
||
|
|
||
|
using RspUcodeFunc = RspExitReason(uint8_t* rdram);
|
||
|
extern RspUcodeFunc njpgdspMain;
|
||
|
extern RspUcodeFunc aspMain;
|
||
|
|
||
|
// From Ares emulator. For license details, see rsp_vu.h
|
||
|
void rsp_constants_init() {
|
||
|
rspReciprocals[0] = u16(~0);
|
||
|
for (u16 index = 1; index < 512; index++) {
|
||
|
u64 a = index + 512;
|
||
|
u64 b = (u64(1) << 34) / a;
|
||
|
rspReciprocals[index] = u16(b + 1 >> 8);
|
||
|
}
|
||
|
|
||
|
for (u16 index = 0; index < 512; index++) {
|
||
|
u64 a = index + 512 >> ((index % 2 == 1) ? 1 : 0);
|
||
|
u64 b = 1 << 17;
|
||
|
//find the largest b where b < 1.0 / sqrt(a)
|
||
|
while (a * (b + 1) * (b + 1) < (u64(1) << 44)) b++;
|
||
|
rspInverseSquareRoots[index] = u16(b >> 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Runs a recompiled RSP microcode
|
||
|
void run_rsp_microcode(uint8_t* rdram, const OSTask* task, RspUcodeFunc* ucode_func) {
|
||
|
// Load the OSTask into DMEM
|
||
|
memcpy(&dmem[0xFC0], task, sizeof(OSTask));
|
||
|
// Load the ucode data into DMEM
|
||
|
dma_rdram_to_dmem(rdram, 0x0000, task->t.ucode_data, 0xF80 - 1);
|
||
|
// Run the ucode
|
||
|
RspExitReason exit_reason = ucode_func(rdram);
|
||
|
// Ensure that the ucode exited correctly
|
||
|
assert(exit_reason == RspExitReason::Broke);
|
||
|
sp_complete();
|
||
|
}
|
||
|
|
||
|
void event_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* events_thread_ready) {
|
||
|
using namespace std::chrono_literals;
|
||
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||
|
fprintf(stderr, "Failed to initialize SDL2: %s\n", SDL_GetError());
|
||
|
std::quick_exit(EXIT_FAILURE);
|
||
|
}
|
||
|
RT64Init(rom, rdram);
|
||
|
SDL_Window* window = SDL_GetWindowFromID(1);
|
||
|
// TODO set this window title in RT64, create the window here and send it to RT64, or something else entirely
|
||
|
// as the current window name visibly changes as RT64 is initialized
|
||
|
SDL_SetWindowTitle(window, "Recomp");
|
||
|
//SDL_SetEventFilter(sdl_event_filter, nullptr);
|
||
|
|
||
|
rsp_constants_init();
|
||
|
|
||
|
// Notify the caller thread that this thread is ready.
|
||
|
events_thread_ready->test_and_set();
|
||
|
events_thread_ready->notify_all();
|
||
|
|
||
|
while (true) {
|
||
|
// Try to pull an action from the queue
|
||
|
Action action;
|
||
|
if (events_context.action_queue.wait_dequeue_timed(action, 1ms)) {
|
||
|
// Determine the action type and act on it
|
||
|
if (const auto* task_action = std::get_if<SpTaskAction>(&action)) {
|
||
|
if (task_action->task.t.type == M_GFXTASK) {
|
||
|
// (TODO let RT64 do this) Tell the game that the RSP and RDP tasks are complete
|
||
|
RT64SendDL(rdram, &task_action->task);
|
||
|
sp_complete();
|
||
|
dp_complete();
|
||
|
} else if (task_action->task.t.type == M_AUDTASK) {
|
||
|
run_rsp_microcode(rdram, &task_action->task, aspMain);
|
||
|
} else if (task_action->task.t.type == M_NJPEGTASK) {
|
||
|
run_rsp_microcode(rdram, &task_action->task, njpgdspMain);
|
||
|
} else {
|
||
|
fprintf(stderr, "Unknown task type: %" PRIu32 "\n", task_action->task.t.type);
|
||
|
assert(false);
|
||
|
std::quick_exit(EXIT_FAILURE);
|
||
|
}
|
||
|
} else if (const auto* swap_action = std::get_if<SwapBuffersAction>(&action)) {
|
||
|
static volatile int i = 0;
|
||
|
if (i >= 100) {
|
||
|
i = 0;
|
||
|
}
|
||
|
i++;
|
||
|
events_context.vi.current_buffer = events_context.vi.next_buffer;
|
||
|
RT64UpdateScreen(swap_action->origin);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Handle events
|
||
|
constexpr int max_events_per_frame = 16;
|
||
|
SDL_Event cur_event;
|
||
|
int i = 0;
|
||
|
while (i++ < max_events_per_frame && SDL_PollEvent(&cur_event)) {
|
||
|
sdl_event_filter(nullptr, &cur_event);
|
||
|
}
|
||
|
//SDL_PumpEvents();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
extern "C" void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr) {
|
||
|
events_context.vi.next_buffer = frameBufPtr;
|
||
|
events_context.action_queue.enqueue(SwapBuffersAction{ osVirtualToPhysical(frameBufPtr) + 640 });
|
||
|
}
|
||
|
|
||
|
extern "C" PTR(void) osViGetNextFramebuffer() {
|
||
|
return events_context.vi.next_buffer;
|
||
|
}
|
||
|
|
||
|
extern "C" PTR(void) osViGetCurrentFramebuffer() {
|
||
|
return events_context.vi.current_buffer;
|
||
|
}
|
||
|
|
||
|
void Multilibultra::submit_rsp_task(RDRAM_ARG PTR(OSTask) task_) {
|
||
|
OSTask* task = TO_PTR(OSTask, task_);
|
||
|
events_context.action_queue.enqueue(SpTaskAction{ *task });
|
||
|
}
|
||
|
|
||
|
void Multilibultra::send_si_message() {
|
||
|
uint8_t* rdram = events_context.rdram;
|
||
|
osSendMesg(PASS_RDRAM events_context.si.mq, events_context.si.msg, OS_MESG_NOBLOCK);
|
||
|
}
|
||
|
|
||
|
void Multilibultra::init_events(uint8_t* rdram, uint8_t* rom) {
|
||
|
std::atomic_flag events_thread_ready;
|
||
|
events_context.rdram = rdram;
|
||
|
events_context.sp.thread = std::thread{ event_thread_func, rdram, rom, &events_thread_ready };
|
||
|
|
||
|
// Wait for the event thread to be ready before continuing to prevent the game from
|
||
|
// running before we're able to handle RSP tasks.
|
||
|
events_thread_ready.wait(false);
|
||
|
|
||
|
events_context.vi.thread = std::thread{ vi_thread_func };
|
||
|
}
|