2024-01-29 04:43:51 +00:00
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#ifndef __TRANSFORM_IDS_H__
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#define __TRANSFORM_IDS_H__
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2024-02-05 04:12:34 +00:00
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#define CAMERA_TRANSFORM_ID_START 0x10U
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#define SKYBOX_TRANSFORM_ID_START 0x100U
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2024-02-18 03:11:07 +00:00
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#define PARTICLE_TRANSFORM_ID_START 0x200U
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2024-02-05 04:12:34 +00:00
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2024-02-19 22:02:10 +00:00
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#define SOARING_WINGS_TRANSFORM_ID 0x300U
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#define SOARING_CAPSULE_TRANSFORM_ID 0x301U
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2024-01-29 04:43:51 +00:00
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#define ACTOR_TRANSFORM_LIMB_COUNT 128
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#define ACTOR_TRANSFORM_ID_COUNT (ACTOR_TRANSFORM_LIMB_COUNT * 2) // One ID for each limb and another for each post-draw
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#define ACTOR_TRANSFORM_ID_START 0x1000000U
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#endif
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