2024-01-21 19:04:56 +00:00
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#ifndef __RECOMP_CONFIG_H__
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#define __RECOMP_CONFIG_H__
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#include <string_view>
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#include "../ultramodern/config.hpp"
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namespace recomp {
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2024-01-22 00:21:58 +00:00
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constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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2024-01-21 19:04:56 +00:00
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void load_config();
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void save_config();
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void reset_input_bindings();
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void reset_graphics_options();
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};
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#endif
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