Zelda64Recomp/patches/input.h

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#ifndef __INPUT_H__
#define __INPUT_H__
#include "patch_helpers.h"
typedef enum {
RECOMP_CAMERA_NORMAL,
RECOMP_CAMERA_DUALANALOG,
} RecompCameraMode;
extern RecompCameraMode recomp_camera_mode;
DECLARE_FUNC(void, recomp_get_gyro_deltas, float* x, float* y);
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DECLARE_FUNC(void, recomp_get_mouse_deltas, float* x, float* y);
DECLARE_FUNC(int, recomp_get_targeting_mode);
#endif