Zelda64Recomp/MMRecomp.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<NMakeBuildCommandLine>make CONFIG=$(Configuration) LIB_DIR="$(VC_LibraryPath_VC_x64_Desktop)" UCRT_DIR="$(UniversalCRT_LibraryPath_x64)" SDK_DIR="$(WindowsSDK_LibraryPath)\x64" -j$(NUMBER_OF_PROCESSORS)</NMakeBuildCommandLine>
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