Zelda64Recomp/.devcontainer/install-sdl2.sh

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#!/usr/bin/env bash
set -e
SDL2_VERSION=${1:-"none"}
if [ "${SDL2_VERSION}" = "none" ]; then
echo "No SDL2 version specified, skipping SDL2 installation"
exit 0
fi
# Cleanup temporary directory and associated files when exiting the script.
cleanup() {
EXIT_CODE=$?
set +e
if [[ -n "${TMP_DIR}" ]]; then
echo "Executing cleanup of tmp files"
rm -Rf "${TMP_DIR}"
fi
exit $EXIT_CODE
}
trap cleanup EXIT
echo "Installing CMake..."
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architecture=$(dpkg --print-architecture)
case "${architecture}" in
arm64)
ARCH=aarch64 ;;
amd64)
ARCH=x86_64 ;;
*)
echo "Unsupported architecture ${architecture}."
exit 1
;;
esac
TMP_DIR=$(mktemp -d -t sdl2-XXXXXXXXXX)
echo "${TMP_DIR}"
cd "${TMP_DIR}"
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wget https://www.libsdl.org/release/SDL2-${SDL2_VERSION}.tar.gz
tar -xzf SDL2-${SDL2_VERSION}.tar.gz
cd SDL2-${SDL2_VERSION}
./configure
make -j 10
sudo make install
if [ "$(uname -m)" == "x86_64" ]; then
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
else
sudo cp -av /usr/local/lib/libSDL* /usr/lib/aarch64-linux-gnu/
fi