Zelda64Recomp/include/zelda_support.h

15 lines
246 B
C
Raw Normal View History

2024-10-07 21:20:43 +00:00
#ifndef __ZELDA_SUPPORT_H__
#define __ZELDA_SUPPORT_H__
#include <functional>
namespace zelda64 {
void dispatch_on_main_thread(std::function<void()> func);
#ifdef __APPLE__
const char* get_bundle_resource_directory();
#endif
}
#endif