Zelda64Recomp/portultra/mesgqueue.cpp

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#include <thread>
#include <atomic>
#include "ultra64.h"
#include "multilibultra.hpp"
#include "recomp.h"
extern "C" void osCreateMesgQueue(RDRAM_ARG PTR(OSMesgQueue) mq_, PTR(OSMesg) msg, s32 count) {
OSMesgQueue *mq = TO_PTR(OSMesgQueue, mq_);
mq->blocked_on_recv = NULLPTR;
mq->blocked_on_send = NULLPTR;
mq->msgCount = count;
mq->msg = msg;
mq->validCount = 0;
mq->first = 0;
}
s32 MQ_GET_COUNT(OSMesgQueue *mq) {
return mq->validCount;
}
s32 MQ_IS_EMPTY(OSMesgQueue *mq) {
return mq->validCount == 0;
}
s32 MQ_IS_FULL(OSMesgQueue* mq) {
return MQ_GET_COUNT(mq) >= mq->msgCount;
}
void thread_queue_insert(RDRAM_ARG PTR(OSThread)* queue, PTR(OSThread) toadd_) {
PTR(OSThread)* cur = queue;
OSThread* toadd = TO_PTR(OSThread, toadd_);
while (*cur && TO_PTR(OSThread, *cur)->priority > toadd->priority) {
cur = &TO_PTR(OSThread, *cur)->next;
}
toadd->next = (*cur);
*cur = toadd_;
}
OSThread* thread_queue_pop(RDRAM_ARG PTR(OSThread)* queue) {
PTR(OSThread) ret = *queue;
*queue = TO_PTR(OSThread, ret)->next;
return TO_PTR(OSThread, ret);
}
bool thread_queue_empty(RDRAM_ARG PTR(OSThread)* queue) {
return *queue == NULLPTR;
}
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extern "C" s32 osSendMesg(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, s32 flags) {
OSMesgQueue *mq = TO_PTR(OSMesgQueue, mq_);
// Prevent accidentally blocking anything that isn't a game thread
if (!Multilibultra::is_game_thread()) {
flags = OS_MESG_NOBLOCK;
}
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Multilibultra::disable_preemption();
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if (flags == OS_MESG_NOBLOCK) {
// If non-blocking, fail if the queue is full
if (MQ_IS_FULL(mq)) {
Multilibultra::enable_preemption();
return -1;
}
} else {
// Otherwise, yield this thread until the queue has room
while (MQ_IS_FULL(mq)) {
debug_printf("[Message Queue] Thread %d is blocked on send\n", TO_PTR(OSThread, Multilibultra::this_thread())->id);
thread_queue_insert(PASS_RDRAM &mq->blocked_on_send, Multilibultra::this_thread());
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Multilibultra::enable_preemption();
Multilibultra::pause_self(PASS_RDRAM1);
Multilibultra::disable_preemption();
}
}
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s32 last = (mq->first + mq->validCount) % mq->msgCount;
TO_PTR(OSMesg, mq->msg)[last] = msg;
mq->validCount++;
OSThread* to_run = nullptr;
if (!thread_queue_empty(PASS_RDRAM &mq->blocked_on_recv)) {
to_run = thread_queue_pop(PASS_RDRAM &mq->blocked_on_recv);
}
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Multilibultra::enable_preemption();
if (to_run) {
debug_printf("[Message Queue] Thread %d is unblocked\n", to_run->id);
if (Multilibultra::is_game_thread()) {
OSThread* self = TO_PTR(OSThread, Multilibultra::this_thread());
if (to_run->priority > self->priority) {
Multilibultra::swap_to_thread(PASS_RDRAM to_run);
} else {
Multilibultra::schedule_running_thread(to_run);
}
} else {
Multilibultra::schedule_running_thread(to_run);
}
}
return 0;
}
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extern "C" s32 osJamMesg(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, s32 flags) {
OSMesgQueue *mq = TO_PTR(OSMesgQueue, mq_);
Multilibultra::disable_preemption();
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if (flags == OS_MESG_NOBLOCK) {
// If non-blocking, fail if the queue is full
if (MQ_IS_FULL(mq)) {
Multilibultra::enable_preemption();
return -1;
}
} else {
// Otherwise, yield this thread in a loop until the queue is no longer full
while (MQ_IS_FULL(mq)) {
debug_printf("[Message Queue] Thread %d is blocked on jam\n", TO_PTR(OSThread, Multilibultra::this_thread())->id);
thread_queue_insert(PASS_RDRAM &mq->blocked_on_send, Multilibultra::this_thread());
Multilibultra::enable_preemption();
Multilibultra::pause_self(PASS_RDRAM1);
Multilibultra::disable_preemption();
}
}
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mq->first = (mq->first + mq->msgCount - 1) % mq->msgCount;
TO_PTR(OSMesg, mq->msg)[mq->first] = msg;
mq->validCount++;
OSThread *to_run = nullptr;
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if (!thread_queue_empty(PASS_RDRAM &mq->blocked_on_recv)) {
to_run = thread_queue_pop(PASS_RDRAM &mq->blocked_on_recv);
}
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Multilibultra::enable_preemption();
if (to_run) {
debug_printf("[Message Queue] Thread %d is unblocked\n", to_run->id);
OSThread *self = TO_PTR(OSThread, Multilibultra::this_thread());
if (to_run->priority > self->priority) {
Multilibultra::swap_to_thread(PASS_RDRAM to_run);
} else {
Multilibultra::schedule_running_thread(to_run);
}
}
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return 0;
}
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extern "C" s32 osRecvMesg(RDRAM_ARG PTR(OSMesgQueue) mq_, PTR(OSMesg) msg_, s32 flags) {
OSMesgQueue *mq = TO_PTR(OSMesgQueue, mq_);
OSMesg *msg = TO_PTR(OSMesg, msg_);
Multilibultra::disable_preemption();
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if (flags == OS_MESG_NOBLOCK) {
// If non-blocking, fail if the queue is empty
if (MQ_IS_EMPTY(mq)) {
Multilibultra::enable_preemption();
return -1;
}
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} else {
// Otherwise, yield this thread in a loop until the queue is no longer full
while (MQ_IS_EMPTY(mq)) {
debug_printf("[Message Queue] Thread %d is blocked on receive\n", TO_PTR(OSThread, Multilibultra::this_thread())->id);
thread_queue_insert(PASS_RDRAM &mq->blocked_on_recv, Multilibultra::this_thread());
Multilibultra::enable_preemption();
Multilibultra::pause_self(PASS_RDRAM1);
Multilibultra::disable_preemption();
}
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}
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if (msg_ != NULLPTR) {
*msg = TO_PTR(OSMesg, mq->msg)[mq->first];
}
mq->first = (mq->first + 1) % mq->msgCount;
mq->validCount--;
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OSThread *to_run = nullptr;
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if (!thread_queue_empty(PASS_RDRAM &mq->blocked_on_send)) {
to_run = thread_queue_pop(PASS_RDRAM &mq->blocked_on_send);
}
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Multilibultra::enable_preemption();
if (to_run) {
debug_printf("[Message Queue] Thread %d is unblocked\n", to_run->id);
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OSThread *self = TO_PTR(OSThread, Multilibultra::this_thread());
if (to_run->priority > self->priority) {
Multilibultra::swap_to_thread(PASS_RDRAM to_run);
} else {
Multilibultra::schedule_running_thread(to_run);
}
}
return 0;
}