Zelda64Recomp/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.20)
project(Zelda64Recompiled)
set(CMAKE_C_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# set(CMAKE_CXX_VISIBILITY_PRESET hidden)
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# Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24:
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
cmake_policy(SET CMP0135 NEW)
endif()
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if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/")
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RT64-HLE ${CMAKE_BINARY_DIR}/rt64)
# set(BUILD_SHARED_LIBS_SAVED "${BUILD_SHARED_LIBS}")
set(BUILD_SHARED_LIBS OFF)
SET(LUNASVG_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/lunasvg)
# set(BUILD_SHARED_LIBS "${BUILD_SHARED_LIBS_SAVED}")
SET(ENABLE_SVG_PLUGIN OFF CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/nativefiledialog-extended)
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target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src)
get_target_property(RT64_BASENAME rt64 OUTPUT_NAME)
set(RT64_DLL ${RT64_BASENAME}${CMAKE_SHARED_LIBRARY_SUFFIX})
# RecompiledFuncs - Library containing the primary recompiler output
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add_library(RecompiledFuncs STATIC)
target_compile_options(RecompiledFuncs PRIVATE
# -Wno-unused-but-set-variable
-fno-strict-aliasing
)
target_include_directories(RecompiledFuncs PRIVATE
${CMAKE_SOURCE_DIR}/include
)
file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c)
file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp)
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target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES})
# PatchesLib - Library containing the recompiled output for any custom function patches
add_library(PatchesLib STATIC)
target_compile_options(PatchesLib PRIVATE
# -Wno-unused-but-set-variable
-fno-strict-aliasing
)
target_include_directories(PatchesLib PRIVATE
${CMAKE_SOURCE_DIR}/include
)
target_sources(PatchesLib PRIVATE
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
)
set_source_files_properties(${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing)
# Build patches elf
add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/patches/patches.elf
COMMAND make
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/patches
BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.bin}
)
# Generate patches_bin.c from patches.bin
add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/patches/patches.bin mm_patches_bin ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.h
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf ${CMAKE_SOURCE_DIR}/patches/patches.bin
)
# Recompile patches elf into patches.c
add_custom_command(OUTPUT
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
COMMAND RecompPort patches.toml && ${CMAKE_COMMAND} -E touch ${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf
)
# Main executable
add_executable(Zelda64Recompiled)
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set (SOURCES
${CMAKE_SOURCE_DIR}/ultramodern/audio.cpp
${CMAKE_SOURCE_DIR}/ultramodern/events.cpp
${CMAKE_SOURCE_DIR}/ultramodern/mesgqueue.cpp
${CMAKE_SOURCE_DIR}/ultramodern/misc_ultra.cpp
${CMAKE_SOURCE_DIR}/ultramodern/port_main.c
${CMAKE_SOURCE_DIR}/ultramodern/scheduler.cpp
${CMAKE_SOURCE_DIR}/ultramodern/task_win32.cpp
${CMAKE_SOURCE_DIR}/ultramodern/threads.cpp
${CMAKE_SOURCE_DIR}/ultramodern/timer.cpp
${CMAKE_SOURCE_DIR}/ultramodern/ultrainit.cpp
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${CMAKE_SOURCE_DIR}/src/recomp/ai.cpp
${CMAKE_SOURCE_DIR}/src/recomp/cont.cpp
${CMAKE_SOURCE_DIR}/src/recomp/dp.cpp
${CMAKE_SOURCE_DIR}/src/recomp/eep.cpp
${CMAKE_SOURCE_DIR}/src/recomp/euc-jp.cpp
${CMAKE_SOURCE_DIR}/src/recomp/flash.cpp
${CMAKE_SOURCE_DIR}/src/recomp/math_routines.cpp
${CMAKE_SOURCE_DIR}/src/recomp/overlays.cpp
${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
${CMAKE_SOURCE_DIR}/src/recomp/pak.cpp
${CMAKE_SOURCE_DIR}/src/recomp/pi.cpp
${CMAKE_SOURCE_DIR}/src/recomp/ultra_stubs.cpp
${CMAKE_SOURCE_DIR}/src/recomp/ultra_translation.cpp
${CMAKE_SOURCE_DIR}/src/recomp/print.cpp
${CMAKE_SOURCE_DIR}/src/recomp/recomp.cpp
${CMAKE_SOURCE_DIR}/src/recomp/rt64_layer.cpp
${CMAKE_SOURCE_DIR}/src/recomp/sp.cpp
${CMAKE_SOURCE_DIR}/src/recomp/vi.cpp
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${CMAKE_SOURCE_DIR}/src/main/main.cpp
${CMAKE_SOURCE_DIR}/src/game/input.cpp
${CMAKE_SOURCE_DIR}/src/game/controls.cpp
${CMAKE_SOURCE_DIR}/src/game/config.cpp
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${CMAKE_SOURCE_DIR}/src/game/scene_table.cpp
${CMAKE_SOURCE_DIR}/src/game/debug.cpp
${CMAKE_SOURCE_DIR}/src/game/quicksaving.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp
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${CMAKE_SOURCE_DIR}/src/ui/FontEngineScaled/FontEngineInterfaceScaled.cpp
${CMAKE_SOURCE_DIR}/src/ui/FontEngineScaled/FontFace.cpp
${CMAKE_SOURCE_DIR}/src/ui/FontEngineScaled/FontFaceHandleScaled.cpp
${CMAKE_SOURCE_DIR}/src/ui/FontEngineScaled/FontFaceLayer.cpp
${CMAKE_SOURCE_DIR}/src/ui/FontEngineScaled/FontFamily.cpp
${CMAKE_SOURCE_DIR}/src/ui/FontEngineScaled/FontProvider.cpp
${CMAKE_SOURCE_DIR}/src/ui/FontEngineScaled/FreeTypeInterface.cpp
${CMAKE_SOURCE_DIR}/src/ui/ScaledSVG/ElementScaledSVG.cpp
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${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
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)
target_include_directories(Zelda64Recompiled PRIVATE
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${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/concurrentqueue
${CMAKE_SOURCE_DIR}/lib/GamepadMotionHelpers
${CMAKE_SOURCE_DIR}/lib/RmlUi/Include
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/hlslpp/include
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/inc
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/rhi
${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/render
${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
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${CMAKE_SOURCE_DIR}/lib/lib/nativefiledialog-extended/src/include
${CMAKE_BINARY_DIR}/shaders
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)
target_compile_options(Zelda64Recompiled PRIVATE
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-march=nehalem
-fno-strict-aliasing
-fms-extensions
)
if (WIN32)
include(FetchContent)
# Fetch SDL2 on windows
FetchContent_Declare(
sdl2
URL https://github.com/libsdl-org/SDL/releases/download/release-2.28.5/SDL2-devel-2.28.5-VC.zip
URL_HASH MD5=d8173db078e54040c666f411c5a6afff
)
FetchContent_MakeAvailable(sdl2)
target_include_directories(Zelda64Recompiled PRIVATE
${sdl2_SOURCE_DIR}/include
)
target_link_directories(Zelda64Recompiled PRIVATE
${sdl2_SOURCE_DIR}/lib/x64
)
# Copy SDL2 and dxc DLLs to output folder as post build step
add_custom_command(TARGET Zelda64Recompiled POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${sdl2_SOURCE_DIR}/lib/x64/SDL2.dll"
"${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/bin/x64/dxil.dll"
"${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/bin/x64/dxcompiler.dll"
$<TARGET_FILE_DIR:Zelda64Recompiled>)
endif()
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target_link_libraries(Zelda64Recompiled PRIVATE
PatchesLib
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RecompiledFuncs
SDL2
rt64
RmlCore
RmlDebugger
nfd
lunasvg
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)
# TODO fix the RT64 CMake script so that this doesn't need to be duplicated here
# For DXC
set (DXC_COMMON_OPTS "-I${PROJECT_SOURCE_DIR}/src")
set (DXC_DXIL_OPTS "-Wno-ignored-attributes")
set (DXC_SPV_OPTS "-spirv" "-fspv-target-env=vulkan1.0" "-fvk-use-dx-layout")
set (DXC_PS_OPTS "${DXC_COMMON_OPTS}" "-E" "PSMain" "-T ps_6_0" "-D DYNAMIC_RENDER_PARAMS")
set (DXC_VS_OPTS "${DXC_COMMON_OPTS}" "-E" "VSMain" "-T vs_6_0" "-D DYNAMIC_RENDER_PARAMS" "-fvk-invert-y")
set (DXC_CS_OPTS "${DXC_COMMON_OPTS}" "-E" "CSMain" "-T cs_6_0")
set (DXC_GS_OPTS "${DXC_COMMON_OPTS}" "-E" "GSMain" "-T gs_6_0")
set (DXC_RT_OPTS "${DXC_COMMON_OPTS}" "-D" "RT_SHADER" "-T" "lib_6_3" "-fspv-target-env=vulkan1.1spirv1.4" "-fspv-extension=SPV_KHR_ray_tracing" "-fspv-extension=SPV_EXT_descriptor_indexing")
if (${WIN32})
set (DXC "${PROJECT_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/bin/x64/dxc.exe")
add_compile_definitions(NOMINMAX)
else()
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/RT64-HLE/src/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/src/contrib/dxc/bin/x64/dxc")
endif()
build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
build_pixel_shader (Zelda64Recompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
target_sources(Zelda64Recompiled PRIVATE ${SOURCES})
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set_property(TARGET Zelda64Recompiled PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
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add_custom_command(TARGET Zelda64Recompiled POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_BINARY_DIR}/${RT64_DLL}
${CMAKE_SOURCE_DIR}
MAIN_DEPENDENCY ${CMAKE_BINARY_DIR}/${RT64_DLL})