Zelda64Recomp/include/recomp_ui.h

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#ifndef __RECOMP_UI__
#define __RECOMP_UI__
#include <memory>
#include <string>
#include "SDL.h"
namespace Rml {
class ElementDocument;
class EventListenerInstancer;
class Context;
class Event;
}
namespace recomp {
class UiEventListenerInstancer;
class MenuController {
public:
virtual ~MenuController() {}
virtual Rml::ElementDocument* load_document(Rml::Context* context) = 0;
virtual void register_events(UiEventListenerInstancer& listener) = 0;
virtual void make_bindings(Rml::Context* context) = 0;
};
std::unique_ptr<MenuController> create_launcher_menu();
std::unique_ptr<MenuController> create_config_menu();
using event_handler_t = void(const std::string& param, Rml::Event&);
void queue_event(const SDL_Event& event);
bool try_deque_event(SDL_Event& out);
std::unique_ptr<UiEventListenerInstancer> make_event_listener_instancer();
void register_event(UiEventListenerInstancer& listener, const std::string& name, event_handler_t* handler);
enum class Menu {
Launcher,
Config,
None
};
void set_current_menu(Menu menu);
enum class ConfigSubmenu {
Graphics,
Controls,
Audio,
Count
};
void set_config_submenu(ConfigSubmenu submenu);
void destroy_ui();
void apply_color_hack();
}
#endif