Zelda64Recomp/patches/print.c

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#include "patches.h"
#include "misc_funcs.h"
void* proutPrintf(void* dst, const char* fmt, size_t size) {
recomp_puts(fmt, size);
return (void*)1;
}
int recomp_printf(const char* fmt, ...) {
va_list args;
va_start(args, fmt);
int ret = _Printf(&proutPrintf, NULL, fmt, args);
va_end(args);
return ret;
}