Zelda64Recomp/include/recomp_files.h

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#ifndef __RECOMP_FILES_H__
#define __RECOMP_FILES_H__
#include <filesystem>
#include <fstream>
namespace recomp {
std::ifstream open_input_file_with_backup(const std::filesystem::path& filepath, std::ios_base::openmode mode = std::ios_base::in);
std::ifstream open_input_backup_file(const std::filesystem::path& filepath, std::ios_base::openmode mode = std::ios_base::in);
std::ofstream open_output_file_with_backup(const std::filesystem::path& filepath, std::ios_base::openmode mode = std::ios_base::out);
bool finalize_output_file_with_backup(const std::filesystem::path& filepath);
};
#endif